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What do you think?

why is the z clipping distance so high? wouldnt it make more sense to set it to 0?

release date?

Hey, could I ask how you got it to be so pixely in the Kyoto Demo, and would it help with optimization? I really really like the Pen+ extension, it helps out a lot! Thank you!

Amazing engine! The Kyoto Demo really inspired me and I am looking forward to the release of this engine

How do you import custom models into it? I was gonna possibly recreate Quake 1: https://sketchfab.com/3d-models/quake-1-dm4-the-bad-place-deathmatch-b86569c202fa455b8d221e90c5588cc7

A 3d engine made on scratch with collisions 3d triangles and many other features. #3d #scratch #fps

Not finished at all.

@skyistumbling is helping with a-lot of testing. I am thankful to have somebody who can help with that.



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